How to Write Fantasy Like a Pro

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Farah Oomerbhoy low-resTips on World-Building by Farah Oomerbhoy


Fantasy is not a creation of the modern world. In fact the roots of fantasy go back thousands of years to an age of myths and legends, when wandering storytellers sat by a fire and recounted fantastic tales of wondrous worlds, populated by gods, heroes and monsters. Starting from the ancient epic of Gilgamesh and the tales of King Arthur to the fairy tales of the Brothers Grimm and J.M. Barrie’s Peter Pan; fantasy is the longest surviving genre in the world of stories.

One of the most important aspects of writing fantasy is the creation of your world. It could be a vast land with many kingdoms like The Lord of the Rings or a world that is hidden and exists within our very own, like the wizarding world of Harry Potter. Enid Blyton wrote about worlds at the top of the Faraway tree, magical lands that could only be reached by climbing a ladder into the clouds. And C.S. Lewis’ Narnia is a childhood classic.

In order to write a fantasy novel, it is important to first have a complete idea of what your world is going to be like. There are five basic steps that can be used to build a believable and consistent world. Although your fantasy world is a creation of the mind, and can be anything that you desire it to be, there are certain rules that we must follow to make sure your world makes sense. Otherwise when you start writing your book, inconsistencies in the details of your world can lead to greater problems later on.


  1. First we look at the type and setting of your world. You have to decide what kind of world you want your characters to live in. Is it a pseudo-medieval sort of world, a dystopia, or an alternate history? It could also be a modern fantasy set in our world and in the present time.

The most popular fantasy setting is usually a pseudo-medieval world, where there is a lack of technology. Riding horses, fighting with swords and encountering magic has an adventurous appeal that readers enjoy.

Medieval settings should be properly researched. But it is not necessary for the society to be based on a European medieval society. It could be Norse, Celtic, Asian or even Indian, what matters is it is well constructed and suspends belief.


  1. Magic is one of the most important parts of constructing your world. Remember, magic always has consequences. There have to be restraints, or a price that has to be paid. Otherwise the magical system can quickly become unbelievable and your readers will lose interest.
  • You can start with which people or races in your world are capable of wielding magic. It could be a world where everyone has magic, or only a select few, like the wizards of Harry Potter. There are some magic systems that only have an elite few like Gandalf, Sauron and Saruman in The Lord of the Rings.
  • Then we can look at how that magic is wielded. The technique used if it were. How do you use magic in your world? Do your magic wielders need a wand or potions to perform magic like in Hogwarts or do they have certain innate powers like in Percy Jackson? It could be that magic is much more rare and unique without an actual understanding as to how it works, like Aslan’s magic in The Chronicles of Narnia or the wonderful magic of Enid Blyton’s Faraway Tree.
  • Another aspect of magic that we must look at is how do magic users study magic. Do they need to go to a special school or do they just pick it up on their own? It could be that they have a mentor or a master that they learn from or become an assistant to.
  • When you create your world, you can do anything with magic, but you have to be consistent. Your magical system should follow a set of rules. If your mage or fae is too powerful and can do anything with their magic there is no conflict within the story. But if your character has some sort of limitation on their magic, like Aurora does with the amulet, it helps to move the story forward.


  1. One of the most important things you can do for your world is to draw a map. Even if you don’t use it in your book, it is always good to have one handy when you are plotting your story.
  • First you can look at creating mountains and forests, plot the roads and mountain passes, lakes, rivers, deserts, towns, villages etc. You can also roughly plot old ruins, major castles and palaces, as well as create different kingdoms and countries.
  • Next you have to look at resources for the amount of people who live in your world. Your population, races and species will determine what kind of environment you create for them. If your world has a multitude of magical creatures or large predators for example, they will need a lot of forest to survive. Towns and villages must have some sort of water source and are usually built close to lakes or rivers.
  • Some of your lands need to be fertile for growing crops too. How do your villagers feed themselves? Are they farmers, hunters, nomads, gatherers? How many people can the ecology of your world support?
  • What kind of transport does your world have? Are there roads for transporting tradable goods, do they use boats, or ships? Can they transport food to different parts of your world?


  1. Society and Politics: The way people in your world live their daily lives is also very important to plan out when creating your fantasy world.
  • What type of government system does your world have? Is it a democracy, do they have an absolute ruler, a dictator, or a council?
  • What kind of money system is in place? Is there a currency, or different currencies? Do they have a barter system?
  • What kind of law enforcement is there in your world? Are there soldiers who keep the peace, do they have magic?
  • Is there a religious system in place? Who do the people worship? If they have a religion then are there priests and churches, or do they have temples and shrines? How important is religion in the government of your world? Do the priests or religious heads have absolute authority, or does the king or dictator wield all the power?
  • Trade is an important part of your world society. Do your different kingdoms trade with each other? Do they have unions or guilds? What kind of businesses do people have in your world?


  1. One thing that you must never do is create your world without doing research. Your basic facts should be correct. If you are writing about castles, go and research a bunch of castles so you know what you are talking about. Learn the terminology used when referring certain aspects of a castle like the moat and the drawbridge if your world is in a medieval type setting. If horses are involved, research how far a horse can travel in a day and what are the different parts of a horse. These are some of the things that if they are wrong can serious jar the reader out of believing the authenticity of your world.


Finally all you have created will help you when you are plotting your story and moving your characters around from place to place. It will help you to have a whole picture of your world so that the characters that live there have a setting and function accordingly. But although we all love our world we must resist packing in too much of that information into your book. The purpose of world building is to give your book a firm setting but your readers will not want long drawn out explanations about your world. You have to weave it into the story creating a picture that the characters move about in without letting the reader know you are doing it.



About the Author:

For Farah Oomerbhoy, writing is a passion and reading her solace. She is a firm believer in the fantastic and magical, and often dreams of living in Narnia, Neverland, or the Enchanted Forest.

Farah lives with her husband and three children in their family home in Mumbai, India. She has a master’s degree in English literature from the University of Mumbai. Her first novel is The Last of the Firedrakes, Book 1 of the Avalonia Chronicles.

Connect with Farah:

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About the Book:


The Last of the Firedrakes, book one of The Avalonia Chronicles.


A fantastic adventure story that will transport you to a dazzling world of myth and magic.


16-year-old Aurora Darlington is an orphan. Mistreated by her adopted family and bullied at school, she dreams of running away and being free. But when she is kidnapped and dragged through a portal into a magical world, suddenly her old life doesn’t seem so bad.


Avalonia is a dangerous land ruled by powerful mages and a cruel, selfish queen who will do anything to control all seven kingdoms—including killing anyone who stands in her way.  Thrust headlong into this new, magical world, Aurora’s arrival sets plans in motion that threaten to destroy all she holds dear.


With the help of a young fae, a magical pegasus, and a handsome mage, Aurora journeys across Avalonia to learn the truth about her past and unleash the power within herself. Kingdoms collide as a complicated web of political intrigue and ancient magic lead Aurora to unravel a shocking secret that will change her life forever.



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“…the narrative components echo the classics; the Academy of Magic at Evolon could be Hogwarts, while the Shadow Guards are reminiscent of Tolkien’s Ring Wraiths or Rowling’s Dementors…a beautifully drawn fantasy world.” – Kirkus Reviews


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